In Bookends and Bottlenecks, I explored the structure Strange Bird Immersive uses to tell stories within the chaos of an
Author: HER Cooper

Showing the inciting incident makes escaping, obtaining the McGuffin—whatever the game goal is—meaningful. Telling the inciting incident results in a conclusion that has no weight.

Interactions shouldn’t be like pulling teeth. I’d have changed that interaction if it failed for 1 out of 5 groups. 4 out of 5 was insanely broken.

The Strange Bird secret sauce is this: don’t put story and puzzles in conflict! Separate the two in the structure of your game, and then you can deliver both elements to the team’s complete satisfaction. We call the concept “Bookends & Bottlenecks.”

Words matter. Not to dive too deep into linguistic relativity, but words shape our ideas. They give ideas boundaries. They

Following the winter power crisis that swept through Texas and forced my family to flee my powerless, waterless home for

In the face of an ongoing pandemic, Strange Bird Immersive has elected to keep our doors closed. To help us

There is an opportunity in every tarot card, even the darkest ones. The lesson of the Tower is: how do you respond? How you respond is always within your control.

One of the great joys of the long-running immersive is it becomes something of a laboratory. You get to experiment

(This post got buried in my drafts due to months of construction fun, so apologies for its not-quite-timeliness. I stand