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Immersology

Structures & theories of immersive theatre

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Category: Immersive Writing

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Business Practicals Immersive Writing

In Praise of Found Space

HER CooperMay 8, 2025May 8, 2025

After touring a couple of vacated suites, we asked about the one we didn’t tour. “Suite 249? Oh…we don’t show people THAT space….”

“SHOW US.”

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Business Practicals Escape Rooms Immersive Writing

Outline the player journey

HER CooperAugust 15, 2024August 15, 2024

The player journey is an outline of your experience. It walks through the show beat by beat strictly through the guest’s eyes.

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Business Practicals Escape Rooms Immersive Writing

The Magic Circle

HER CooperJuly 26, 2024August 31, 2024

The Magic Circle’s magic is less about money spent on mechatronics and more about dedication in design.

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Immersive Writing

Backstory is not story

HER CooperMay 10, 2024May 10, 2024

Backstory is not story, gossip is not drama, and information is not interesting.

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Immersive Writing

Scene: a definition

HER CooperJanuary 2, 2024

If nothing changes in your scene, you have a wheels-spinning-in-place or slice-of-life bit that, unless you’re dedicated to some serious post-modern story-telling project, should be cut from the final edit.

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Escape Rooms Immersive Writing

Mapping your Experience

HER CooperJune 13, 2023May 22, 2025

When I played my first dozen escape rooms, I mapped them by hand afterwards, trying to make sense of the chaos: why did this game feel frustrating? Why did this game feel fun?

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Escape Rooms Immersive Writing

Bottlenecks: Designing for Focus Mid-Experience

HER CooperDecember 19, 2022December 19, 2022

In Bookends and Bottlenecks, I explored the structure Strange Bird Immersive uses to tell stories within the chaos of an

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Escape Rooms Immersive Writing

Bookends: Fulfilling Finales

HER CooperAugust 18, 2022

In Bookends and Bottlenecks, I explored the structure Strange Bird Immersive uses to tell stories within the chaos of an

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Escape Rooms Immersive Writing

Bookends: Inciting Incidents in Escape Rooms

HER CooperMay 16, 2022May 16, 2022

Showing the inciting incident makes escaping, obtaining the McGuffin—whatever the game goal is—meaningful. Telling the inciting incident results in a conclusion that has no weight.

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Immersive Acting Immersive Writing

Iterating Interactions

HER CooperOctober 4, 2021October 5, 2021

Interactions shouldn’t be like pulling teeth. I’d have changed that interaction if it failed for 1 out of 5 groups. 4 out of 5 was insanely broken.

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Categories

  • Audience Psychology (6)
  • Business Practicals (8)
  • Escape Rooms (19)
  • Immersive Acting (9)
  • Immersive Companies (3)
  • Immersive Theatre 101 (4)
  • Immersive Writing (17)
  • Meta-Musings (5)

Recent Posts

  • In Praise of Found Space
  • Life and (No) Trust, or how to be a better manager than Emursive
  • Outline the player journey
  • The Magic Circle
  • Backstory is not story
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