Skip to content

Immersology

Structures & theories of immersive theatre

  • Home
  • Table of Contents
  • Structures
  • About
  • Consulting
  • Strange Bird Immersive
  • Contact

Tag: escape room design

  • Home
  • escape room design
Business Practicals Immersive Writing

In Praise of Found Space

HER CooperMay 8, 2025May 8, 2025

After touring a couple of vacated suites, we asked about the one we didn’t tour. “Suite 249? Oh…we don’t show people THAT space….”

“SHOW US.”

Read the Article
Business Practicals Escape Rooms Immersive Writing

Outline the player journey

HER CooperAugust 15, 2024August 15, 2024

The player journey is an outline of your experience. It walks through the show beat by beat strictly through the guest’s eyes.

Read the Article
Business Practicals Escape Rooms Immersive Writing

The Magic Circle

HER CooperJuly 26, 2024August 31, 2024

The Magic Circle’s magic is less about money spent on mechatronics and more about dedication in design.

Read the Article
Immersive Writing

Backstory is not story

HER CooperMay 10, 2024May 10, 2024

Backstory is not story, gossip is not drama, and information is not interesting.

Read the Article
Immersive Writing

Scene: a definition

HER CooperJanuary 2, 2024

If nothing changes in your scene, you have a wheels-spinning-in-place or slice-of-life bit that, unless you’re dedicated to some serious post-modern story-telling project, should be cut from the final edit.

Read the Article
Escape Rooms Immersive Writing

Bottlenecks: Designing for Focus Mid-Experience

HER CooperDecember 19, 2022December 19, 2022

In Bookends and Bottlenecks, I explored the structure Strange Bird Immersive uses to tell stories within the chaos of an

Read the Article
Escape Rooms Immersive Writing

Bookends: Fulfilling Finales

HER CooperAugust 18, 2022

In Bookends and Bottlenecks, I explored the structure Strange Bird Immersive uses to tell stories within the chaos of an

Read the Article
Escape Rooms Immersive Writing

Bookends: Inciting Incidents in Escape Rooms

HER CooperMay 16, 2022May 16, 2022

Showing the inciting incident makes escaping, obtaining the McGuffin—whatever the game goal is—meaningful. Telling the inciting incident results in a conclusion that has no weight.

Read the Article
Escape Rooms Immersive Writing

Bookends & Bottlenecks

HER CooperAugust 20, 2021

The Strange Bird secret sauce is this: don’t put story and puzzles in conflict! Separate the two in the structure of your game, and then you can deliver both elements to the team’s complete satisfaction. We call the concept “Bookends & Bottlenecks.”

Read the Article
Escape Rooms

Hints are not Clues

HER CooperJuly 28, 2021January 12, 2023

Words matter. Not to dive too deep into linguistic relativity, but words shape our ideas. They give ideas boundaries. They

Read the Article

Posts pagination

1 2 Next

New to Immersology?

Start with our Table of Contents

Categories

  • Audience Psychology (6)
  • Business Practicals (8)
  • Escape Rooms (19)
  • Immersive Acting (9)
  • Immersive Companies (3)
  • Immersive Theatre 101 (4)
  • Immersive Writing (17)
  • Meta-Musings (5)

Recent Posts

  • In Praise of Found Space
  • Life and (No) Trust, or how to be a better manager than Emursive
  • Outline the player journey
  • The Magic Circle
  • Backstory is not story
All Rights Reserved 2025.
Proudly powered by WordPress | Theme: Arther by Candid Themes.