A first-person single-player choose-your-immersive-adventure.
An abandoned office holds many stories. We need a Protagonist to discover them.
That's where you come in. You're great at choices. That's why you're reading this right now.
With a flashlight, headset, and an impish narrator you make the choices that shape your adventure... and your ending.
But don't worry, you get to go back to the START.
The Endings is not an escape room. There are no puzzles. You will be making choices on your own as you explore a space with a headset and a device. There is no “win” condition, and it is a solo experience.
No. You will experience The Endings entirely on your own. A new guest will enter the space every five minutes. While your path is yours alone, there will be others exploring the space on their own journeys, so you are not entirely alone in the space. We recommend you book with friends, so you can each share your individual experiences afterwards.
The Endings is just over an hour long, about 70 minutes once called for an interview.
However, since we do individual entries every 5 minutes during your 20-minute window, you probably will enter later than the time on your ticket. You may exit up to an hour and a half after the time you bought.
This is NOT a haunted house. There are no jump scares or gore. However, the space is dark, and the narrative always ends in your fantastical and/or ludicrous death.
No. Not unless you blink really fast.
Yes. You will have a scene alone with an actor. Their job is not to scare you, but to intrigue you.
Due to the content and the solo nature of the experience, The Endings has a strict age limit of 18+.
Comfortable shoes. You will be on your feet exploring the space for an hour.
Yes. There are eight stories to choose from, each with diverging paths, and over 35 different endings. A single visit will uncover about three of those stories.
The narratives always end in your fantastical death, such as being hopelessly lost or crushed under an avalanche of books. There is strictly no mention of suicide, self-harm, or murder. The deaths are not graphic nor realistic; they are intended to be comical. The experience may not suit those who are sensitive to the subject of their own mortality.